ACSG Note 1.1.5
Adventure Construct Serpa Games » Devlog
Greetings, Adventurers!
While re-reading the changelog for version 1.1.5, I noticed that I missed one important piece of information. I have already added this note to the main changelog, but I am listing it here separately for anyone who has already read it and doesn't want to re-read the whole thing:
💡 Technical Note:
- Engine Behavior: Please keep in mind that scripted FX commands are executed at the end of the screen's rendering cycle. Because of this, if you apply a persistent script filter right during a screen transition, the original image may briefly "flash" for a few milliseconds before the effect kicks in.
- Best Practices:
- For persistent and constant visual styles (such as keeping an entire scene in a sepia or black-and-white tone), it is highly recommended to bake the filter directly into your background image assets beforehand.
- Save the scripted FX commands for dynamic, temporary, or dramatic scene impacts (such as lightning flashes, narrative transitions, or emphasizing emotions during dialogue — for instance, shifting the background to red when a character gets angry, and then returning to the original look once they calm down).
That's it! Have fun!🎮⚔️
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Adventure Construct Serpa Games
Easy no-code game maker: RPGs, Dungeon Crawlers, visual & text games. Built-in mechanics & resources. Windows export.
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