CORRECTION ALERT (HOTFIX) โ€“ Version 1.1.0 (Recompiled)


Greetings, Adventurers!

๐Ÿ› ๏ธ CORRECTION ALERT (HOTFIX) โ€“ Version 1.1.0 (Recompiled)

While working on the next ACSG update (1.1.1), I identified an error in combat management that I consider important. Therefore, I decided to correct it immediately and recompile version 1.1.0 with a hotfix. It is now available for download (Premium and Free).

๐Ÿ› Description of the Corrected Error

There was a troublesome failure in enemy state management: when exiting an unfinished combat session to the main screen, starting a new game, and entering combat again, the combat data from the previous session might not have been fully reset. What happened was that the undefeated enemy, even though invisible and inactive, could incorrectly be 'marked' as a target and attacked in the new encounter (even though theoretically it wasn't there). I have corrected this state persistence error.

๐Ÿ“ฅ Required Action (How to Update)

For Projects Already Started or Converted with Version 1.1.0 (before this update):

Projects created in versions older than 1.1.0 will be updated automatically. Only projects already started or converted in version 1.1.0 (before this hotfix) require attention: since the compilation number has not changed, the system will not perform the automatic update. In these cases, the correction must be manual:

  • Download and install this recompiled version. (The installer file names are the same)
  • Go to your ACSG installation folder (e.g., ACSG_PREMIUM or ACSG_FREE).
  • Navigate to the subfolder: \RES\DFT\
  • Copy the files ACSG.exe and Execute.exe from this folder.
  • Paste and replace these two files in the root folder of your developing project.

Thank you for your understanding. Happy creating !

Files

ACSG_PREMIUM_1_1_0.exe 118 MB
1 day ago
ACSG_FREE_1_1_0.exe 118 MB
1 day ago

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